// REATURE.h: interface for the CREATURE class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_REATURE_H__73C5B74A_96E1_4050_8067_551357292A42__INCLUDED_)
#define AFX_REATURE_H__73C5B74A_96E1_4050_8067_551357292A42__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include<iostream>
using namespace std;
class CREATURE  
{
public:
	
	 CREATURE();
	int Y_die,L_die,NUM;
	int X,Y,SEX,AGE;
	void sex();
	void age();
	void local_X();

	
virtual	void INIT()=0;
virtual	void info(int b)=0;
virtual	bool Die()=0;
	

	virtual ~CREATURE();

};

#endif // !defined(AFX_REATURE_H__73C5B74A_96E1_4050_8067_551357292A42__INCLUDED_)
